| 64G.RU |
COMPUTER TRANSLATION
I bring to your attention computer translation which can help
to make representation about some parts of the Russian text. Unfortunately
computer translation is not exact but nevertheless some sense can be clear.
Performance of original translation is a task very scrupulous and can be solved
if a translator will participate in games as rules should be realized.
Computer translation is given only to guess how to play applying the offered game device.
All texts of rules in Russian look in PDF files.
PDF files are open (free-of-charge) but nevertheless you must to
pay if you have such opportunity.
Look possible methods of
payment.
www.cardgameopen.64g.ru/ovru1.pdf - basic version.
www.cardgameopen.64g.ru/ovru2.pdf - basic version.
www.cardgameopen.64g.ru/ovru3.pdf - basic version.
www.cardgameopen.64g.ru/ovru4.pdf - basic version.
www.cardgameopen.64g.ru/pvru5.pdf - full version.
www.cardgameopen.64g.ru/pvru6.pdf - full version.
The offered manual shows the most obvious games which can
be played with use of the present cards though rules and conditions
of concrete games can be anyone.
Many variants are given to show prospective opportunities, but it does
not mean that each game should be actual. Some variants may be played only, and players can choose
different games at own discretion.
Pay attention to simple and interesting rules of card game 65th.
The statement of rules is constructed so that it was possible to learn design of
the present playing cards and consequently some games can seem a little bit
intricate. If any rules do not answer opinion of players they only explain some game methods.
Participants of game are not obliged to follow the offered instructions, and can
formulate rules according to own understanding. If participants can not reproduce any games how is written
in manual, in any case can
find any possible way of game interaction.
Games are resulted at numbers in the description. Under
asterisks possible variants are resulted.
During game players settle down the friend opposite to the friend on the
different sides of a game board if it is essentially or how it will be convenient, that
depends on character of games.
Each game has two participants but more than two players can take part.
Rules of card game 1st.
For game take the first pack having dark circles on the back. Playing cards are
distributed between players depending on presence or absence of daggers. Playing
cards
with daggers to one player, and without daggers to the second player, that is each
player uses proportional group of playing cards from structure of one pack.
After distribution the playing cards have on the game board in initial positions how it is
shown on fig.1.
Playing cards settle down openly and guided arrows aside the opponent on squares with inappropriate colours,
namely it is necessary to take into account colours of squares of those halves
of board on which proportional groups belonging
to players settle down. Pay attention that colours of
squares are crossed concerning a middle line of the game board, that functionally
provides equal force of the opposed playing cards.
Then it is necessary to turn backs upwards 1B
(one blue) and 1R (one red) - these playing cards will be test and similar to a chess kings, that is
players should impose any playing card atop the test card of the opponent to win.
Game consists that players by turns move playing cards on squares of the game board. Distance
of moving for one course is one square on verticals or horizontals or diagonals,
that is the amplitude of moving of all playing cards is similar to a chess king.
During moving players can beat playing cards of the opponent depending on a seniority
and a trump. The trump-cards are determined by colours of squares on the
game board, that is if any playing card appears on a square with the appropriate colour
then becomes
trump. The trump-card is determined by a square on which a
course is made, instead of a square on which the playing card was before a course.
Playing cards beat each other by imposing, that is if you have imposed own
playing card atop a card of the opponent you beat and remove his card from the
game board, and your playing card takes its place.
Rules consist that playing cards of identical colours can beat each other
depending on a seniority of values, namely
senior values can beat younger values that can be not dependent
on colours of squares. And playing cards of different colours can beat each
other only depending on colours of squares on which it occurs, namely
different colours can beat each other only in the event that beating card making
a course becomes trump.
Also
playing cards of identical values can beat each other on any squares of the game
board.
For example 8R (eight red) can beat any red playing card on any square as has the
most senior value among all reds, and also can beat any playing card on red
squares as in this case 8R will be trump. Except for that 8R can beat any other
eights on any square as has identical value with other eights.
The playing cards of different colours do
not beat each other in not trump positions. For example, 2Y and 8R taking place or moving on green
squares can not beat each other.
Rules essentially do not differ from the card game "fool". Unique
difference is that the trump-cards are determined by squares of the game board,
and also that playing cards of identical values can beat each other.
To beat playing cards is not necessarily that is if your card can beat then at
own discretion you may beat or not.
Players distinguish own and another's playing cards by means of focusing
arrows, and also by daggers on the face sheets. Test playing cards are turned back upwards and differ with presence/absence of daggers on the back
sheets.
Test playing cards can be beaten by any cards on any squares because have no colours and values
on the back sheets. And test
cards can not be imposed on others and by that can not beat other cards,
but can move over squares of the game board as other cards.
Game is finished when one of players will beat the test playing card of the
opponent.
• Game can be carried out by two proportional groups of playing cards of
the second pack from initial positions which are shown on fig.2.
Initial positions of playing cards on
a game board can be different depending on the chosen packs and conditions of
this or that game. And initial positions can be others rather than offered in the present
manual.
Packs are distributed on proportional groups
differently that allows to carry out various card games.
• There can be a variant in which test playing cards can beat any others, and including the test card of one player can be
imposed on the test card of other player.
• There can be two test playing cards for each player, that is preliminary 1R
and 1G can be turned by backs upwards in one proportional group, and 1B and 1Y in the second
proportional group .
1G and 1Y are false test cards and players do not know which of two is false but should beat only one of them to win.
Rules of card game 4th.
In this game take two packs instead of two proportional groups from structure of
one pack.
Players distinguish playing cards of own packs by means of
presence/absence of dark frameworks on the face sheets and by means of presence/absence of dark circles on the backs, and
also by means of focusing arrows directed before the beginning of game on the
opponent.
From each pack take playing cards with values from 1 up to 4 (from 10 up to 40
in the second pack) and settle down on the game board in initial positions how it is
shown on fig.4.
Namely packs are reduced and everyone has 16 playing cards. Thus players have
equivalent playing cards in the reduced packs provided that values
1-10, 2-20, 3-30, 4-40 are considered as equal and the zero of one pack is not taken into account at definition of a
seniority.
Each reduced pack has four values instead of eight values, and consequently ratio of
playing cards capable to beat each other differs from similar ratio in
proportional groups from structure of one pack, and consequently this card game has other character.
Before the beginning 1R and 10B are overturned by backs upwards and considered as test playing cards, and the task of game consists that wins the one
who will beat the test card of the opponent as in the previous game.
Playing card move for one course on one square over verticals or horizontals or
diagonals, and beat each other as well as in similar card games based on beaten cards.
• If game is carried out by two reduced packs with values from 1 up to 4 then
the rule allowing playing cards of identical values beat each other can be
cancelled, but at a cancellation of this rule it is necessary to allow for test
cards to beat playing cards of the opponent, otherwise a game interaction as
such is impossible.
This rule can vary in various games. More often a game task is solved when playing cards of identical values can beat
each other at game by two proportional groups of structure of one pack, and can
not beat each other at game by two reduced packs.
Except for that it is possible to apply rules
described in the initial version, namely there can be authorized to beat not any
playing cards of identical values, but only of identical values and colours. For
example, 3R can beat only 30R and can not beat other threes, or can beat 30R,
30Y, 30G, 30B, that is any other threes.
Rules of initial and basic versions differ as the basic
version allows to use either equivalent packs or proportional groups of packs that gives much more opportunities.
Presence of a multi-colored game board allows not allow to beat playing cards of
identical values, but provides interaction due to
trump-cards concerning colours of squares.
• Distance of moving for one course can be any number of squares over
verticals or horizontals or diagonals.
In general in any card game it can be authorized to move on any number of
squares, but initial positions from which playing cards can not beat by the
first course are necessary for this purpose. It is possible to have playing
cards in trump positions on squares with appropriate colours how it is shown on fig.5.
However it is possible to have playing cards
in initial positions in the casual order though the result of game
beginning of casual positions depends on luck, but in some cases casual arrangements of playing cards are quite interesting.
Other type of card games differs as a basic principle is formation of combinations.
At least three playing cards of identical colour or identical values or
consistently increasing/decreasing values located in a line on verticals or horizontals or
diagonals are considered as combination. As much as possible combinations can include up to 8 but
minimally each combination should contain three playing cards. Between playing cards
in combinations there should not be free squares.
The sequence of values in combinations of consistently increasing/decreasing
values, and in other words in sequences, does not pass from 8 to 1 or from 1 to 8, that is orders of playing cards 7-8-1 or 8-1-2 are
not sequences. Including at use of playing cards with values from 1 up to 4 the
sequence of values interrupts on 1 and 4, that is values 4 and 1, as well as values 8 and 1, are not joined.
Besides orders 7-8-7, 2-1-2, 3-4-3 are inconsistent, that is values
of playing cards in sequences should be only increasing or only decreasing.
The zero at values of one pack is not taken into
account, that is combinations can consist
of playing cards of both packs if card game is carried out by two packs.
Colours of squares on the game board are not taken
into account at formation of combinations.
When interaction of playing cards occurs irrespectively colours of squares,
it is possible to use the colorless game board which is in the initial
version.
Rules of card game 18th.
Game is carried out by two reduced packs with values from 1 up to 4
in everyone. Each player uses cards of own pack which preliminary settle down on
the game board in initial positions how is shown on fig.12.
Before the beginning 1B and 10B are overturned by backs upwards and are test
playing cards.
Playing card move on one square over verticals or horizontals or
diagonals for one course. Playing cards can make combinations during moving and
depending on combinations can exclude playing cards of the opponent from game,
that is if a
combination is made then all playing cards of the opponent in structure of
combination are removed from the game board, and own playing cards in structure
of combination are remained on
the game board.
Players at first should make a course and only after that have the right to
remove playing cards of the opponent from combinations
existing on the game board.
If playing cards in a combination belong to one player then such combinations are not
taken into account, that is the opponent have no the right to remove from the game board
if your playing cards have made a combination.
Playing cards are not imposed on each other and also combinations can be made
only at moving on free squares of the game board. Unique necessary is imposing
atop the test card of the opponent, that is card game is finished if one
of players will impose any own playing card on the test card of the opponent. This player
wins.
Test cards have the right to move on squares of the game board also as others, but
can not be part of any combinations and can not be imposed on other playing cards.
• It is possible to resolve formation of combinations by imposing of playing
cards on each other.
In various card games it can be authorized or not authorized to impose playing cards on each other. It is possible to
apply various rules but nevertheless the optimal is variant in which playing
cards can move only on free squares of the game board and on each other can not
be imposed at formation of combinations.
• Game can be carried out by two proportional groups of
one pack. Such variant differs from the main variant by that sixteen playing
cards of each proportional group include 8 values, and sixteen playing cards of
each reduced pack include 4 values. And consequently there are different
quantities of combinations which can be generated with that or other ratio of
playing cards.
Rules of card game 65th.
Game is carried out by two full packs which are preliminary shuffled together
and are displayed casually by backs upwards on 64 squares of the game board.
Game consists that players by turns open playing cards on the game board and
overturn by faces upwards and remain on those squares on which cards are located. But if open playing cards have generated
a combination then players remove such cards from
the game board
that define size of a prize.
As a result on the game board there are free squares, and further players can
shift playing cards on any free squares but only in the event that a combination
or combinations will be generated.
If the open playing card does not form a combination then should remain on that
square on which was open, but if a combination is generated then player take away from the game board
all playing cards of this combination.
It is possible to open any cards and it is impossible to use the earlier open cards
for realization of a course.
On each other playing cards can not be
imposed.
Game is finished when all cards will be open. Wins the one who took
away more playing cards from the game board.
• Game can be intended for any number of players.
• Game can be a patience (puzzle).
Playing cards before the beginning of patience can be located on the game board
by backs or by faces upwards.
If cards settle down by backs upwards then rules of the patience are similar to
the main variant of game, but if playing cards settle down by faces upwards then
the patience consists that player at once remove from the game board all
combinations existing in initial locations. Then player chooses any cards and
shifts on any free squares, but have the right to shift only when a combination
will be made.
Combinations remove from the game board and the patience is considered as solved
if all playing cards were taken of from the board. Good result can be 1 or 2
cards which are staying on the board.
If there are some crossed combinations then it is possible to observe a rule
allowing to remove playing cards of any one combination.
And it is possible to apply a rule of obligatory removal existing combinations
from the game board though such rule is not correct as player should remove or not remove those or other combinations
to solve a patience, besides the player can not see combinations existing on
the game board.
• There can be authorized to make combinations by imposing
playing cards on each other during a patience.
The following type of card games has a principle which essence consists in
comparison of playing cards to other cards or squares of the game board.
It is impossible to premise general rules to all card games of this type as
rules vary in various games, but nevertheless a principle consists
that playing cards of identical colour and/or identical values can be imposed on
each other, and also can be imposed on squares having appropriate colours and/or
values.
Rules of card game 48th.
Game is based on comparison of identical colours or values of playing cards and
squares of the board.
Game is carried out by two reduced packs with values from 1 up to 4 in everyone.
Each player uses cards of own reduced pack which preliminary settle down in initial
positions shown on fig.26,
or preliminary playing cards can be shuffled and located on
1-2 and 8-7 horizontals in the casual order.
Playing card move on any number of squares over verticals or horizontals or
diagonals, but can move only on squares with the appropriate colour, that is the
amplitude of movement is limited only to squares of the same colour.
Task of game is imposing on playing cards of the opponent.
The rule of imposing (pressure) consists that one playing card can be imposed on
other if colour or value of a pressing card corresponds to colour or value of a
pressed card. For example 1R can press on any other ones and on any
other playing card of red color. For example 1R can press on 1B as it is
identical values, or 1R can press on 3R as it is identical colour. The seniority
of values has no value.
Besides playing cards can press on any cards on squares which colour corresponds to colour of pressing card.
It is possible to speak that playing cards become trump on squares with the
appropriate color and can press on any cards. So if 2Y is on a red square then 1R can press on 2Y, but 2Y could appear on a red square if earlier
were pressing on 2R or
appeared on a red square as a result of a casual preliminary arrangement.
If your playing card is imposing on an opponent's card then you can move
such pile according to the top card, including can press on other cards
and piles.
Game is finished when playing cards or piles of both players can not be imposed on each other and when the
loosed player recognizes own defeat. Wins one who have more playing cards atop
of piles.
• There can be authorized to press not only on playing cards of the opponent but
also on own cards.
On it the brief review of several card games can be finished.
In total the basic version describes 108, and the full versions describes 54
various card games.
In the initial version there are rules of 12 games.