| Card Game Open |
The rules and instructions are written in Russian and are not translated. If my assistance is necessary for translation I am ready to do everything that is in my capacity.
COMPUTER TRANSLATION
I bring to your attention computer translation of some chosen
parts of the text which can help to make representation about the contents of
the Russian text. Unfortunately computer translation is not exact but
nevertheless some sense can be clear. Performance of original translation is a
task very scrupulous which is possible to solve if a translator will
participate in game as essence and rules of each game should be realized.
Computer translation is given only to
guess how to play cards applying the offered card device.
All texts of game rules in Russian can be downloaded in PDF files.
Images in PDF files are open (free-of-charge) but nerveless you must to
pay if you have such opportunity.
Look the possible methods of
payment.
http://www.cardgameopen.64g.ru/ovru1.pdf - basic version
http://www.cardgameopen.64g.ru/ovru2.pdf - basic version
http://www.cardgameopen.64g.ru/ovru3.pdf - basic version
http://www.cardgameopen.64g.ru/ovru4.pdf - basic version
http://www.cardgameopen.64g.ru/pvru5.pdf - full version
http://www.cardgameopen.64g.ru/pvru6.pdf - full version
The offered manual shows the most obvious card games which can
be played with use of the present cards though rules and conditions
of concrete games can be anyone.
Many variants of card games are given to show prospective opportunities, but it does
not mean, that each card game should be actual. If some card games will be played only,
means these card games justify the existence. At own discretion players can choose
different games.
The statement of games is constructed so that it was possible to learn design
features of the present playing cards and consequently some games can seem a
little bit intricate. If any rules do not answer opinion of players they only
explain the certain game methods.
Participants of game are not obliged to follow the offered instructions, and can
formulate rules according to the understanding. If following the description
participants of game can not reproduce any games how is written, in any case can
find any possible way of game interaction.
The basic idea consists that players distribute playing cards according to
designations so that playing cards of one player differed from
playing cards of the
second player then cards have in initial positions which various variants are
available in the description, and manipulate on squares of the game board. Thus
players have equal odds of a prize, due to proportional distribution of playing
cards, and have the full information on opponent if
playing cards settle
down on the game board openly.
Playing cards cooperate on a game board according to colours and/or values depending on colour and/or
values of squares. Thus playing cards move, shifted or placed on squares of a board according to this or that chosen variant of game.
Games are resulted at numbers in the description. Under
asterisks possible variants are resulted.
During game players settle down the friend opposite to the friend on the
different sides of a game board if it essentially or how it will be convenient, that
depends on character of games.
Each game has two participants but in game can take part more than two players.
Card game 1st.
For game take the first pack having dark circles on the back. Playing cards are
distributed between players depending on presence or absence of daggers. Playing
cards
with daggers to one player, and without daggers to the second player, that is each
player plays proportional group of playing cards of structure of one pack.
After distribution the playing cards have on a game board in initial positions how it is
shown on fig.1.
Playing cards settle down openly and guided arrows aside the opponent. Playing
cards in initial positions settle down on squares with inappropriate colour,
namely it is necessary to take into account colours of squares of those half of
game board on which proportional groups belonging
to players settle down. It is necessary to pay attention, that colours of
squares are crossed concerning a middle line of a game board, that functionally
provides equal force of resisting playing cards.
After playing cards are located on a game board, it is necessary to turn backs upwards 1B
(unit dark blue) and 1R (unit red) - these playing cards will be test and to carry out a
role similar to a role of chess kings, that is to win, players should impose any
playing card atop of a test playing card of the opponent.
Game consists that players by turns move playing cards on squares of a game board. Distance
of moving for one course is one square on verticals or horizontals or diagonals,
that is the amplitude of movement of all playing cards is similar to movement of
chess king. For one course it is possible to go only one playing card.
During movings players can beat playing cards of the opponent depending on a seniority
and a trump of playing cards. The trump is determined by colour of squares of a
game board
that is if the playing card appears on a square with the appropriate colour becomes
trump. The trump of playing cards during a course is determined by a square on which the
course is made, instead of a square on which the playing card was before fulfillment of
a course.
Playing cards beat each other imposing that is if you have imposed the playing
card atop of a playing card of the opponent you beat his card which is removed from a
game board, and your playing card takes its place.
Rules of beaten consist that playing cards of identical colour can beat each
other depending on a seniority of the values, that is playing cards of the
senior values can beat younger values that can be not dependent
on colours of squares. And playing cards of different colours can beat each
other only depending on colours of squares on which it occurs, that is playing cards of
different colours can beat each other only in the event that beating card making
a course becomes trump.
Except for that the rule according to which
playing cards of identical values beat each other on any squares of a game board is
applied.
For example 8R (the eight red) can beat any red playing card on any square as has the
most senior value among all reds, and also can beat any playing card on a red
square as in this case 8R will be trump. Except for that 8R can beat any other
eights on any square as has with other eights identical value.
The playing cards of different colours do
not beat each other in not trump positions. We admit, 2Y and 8R taking place on green squares or moving on green
squares can not beat each other.
Rules of beaten playing cards essentially do not differ from card game in "fool". Unique
difference is that the trump of playing cards is determined on squares of a game board,
and also that playing cards of identical values can beat each other.
To beat playing cards not necessarily that is if your can beat a playing
card of the opponent at own discretion you can beat or not.
During game players distinguish own and another's playing cards by means of focusing
arrows, and also daggers on a face sheets. Test playing cards are turned on a
game board by a back upwards and differ with presence/absence of a dagger on the back
sheets.
Test playing cards can be beated by any cards on any squares that is not dependent
on colours and values of beating cards, that is turned by a back upwards test
playing cards have no colours and values, and there can be bats by any cards. Thus test
playing
cards can not be imposed on other cards and by that can not beat other cards,
but can move on squares of the game board also, as other playing cards.
Game is finished, when one of players will beat a test playing card of the
opponent.
Game can be carried out by two proportional groups of playing cards of structure of
the second pack. Initial game positions of two proportional groups of structure
of the second pack are shown on fig.2.
Depending on the chosen packs and
depending on conditions of this or that game, initial game positions of playing cards on
a game board can be different, and can be others, rather than offered in the present
manual.
Packs contained in the game set are distributed on proportional groups
differently, that allows to carry out various card games.
the variant of game in which test playing cards can beat cards of the opponent
is possible, that is can be imposed on any playing cards of the opponent and
exclude from game, including the test playing card of one player can be
imposed on a test playing card of other player.
In game can be two test playing cards for each player, that is in one proportional
group preliminary can be turned by backs upwards 1R and 1G, and in the second
proportional group 1B and 1Y.
1G and 1Y can be false test playing cards. Players do not know, which of two test
playing cards
of the opponent what, but should beat only one of them to win.
Card game 4th.
Game is based on beaten playing cards and differs from the previous card game by
that take two packs, instead of two proportional groups of structure of
one pack.
Each player uses an own pack, distinguishing own playing cards by means of
presence/absence of a dark framework on a face sheet and by means of presence/absence of dark circles on the back cards, and
also by means of focusing arrows directed before the beginning of game on the
opponent.
From each pack take playing cards with values from 1 up to 4 (from 10 up to 40
in the second pack) and settle down on the game board in initial positions how it is
shown on fig.4.
Packs thus are reduced and in everyone remained 16 playing cards. Thus players have
equivalent sets, that is playing cards in the reduced pack of one player are
identical to playing cards in the reduced pack of the second player that values
1-10, 2-20, 3-30, 4-40 are considered equal and the zero attributed to values of
playing cards of one pack is not taken into account at definition of a
seniority.
In each reduced pack are four values, instead of eight values, and the ratio of
playing cards capable to beat each other differs from a similar ratio in
proportional groups of structure of one pack, why card game has other character.
Before the beginning of game by backs upwards are overturned 1R and 10B which
are considered as test playing cards, and the task of game consists that wins the one
who will beat a test playing card of the opponent. Test playing cards can be bats any
by cards on
any squares of the game board and can not beat other cards, but can move on squares of
the game board as others.
For one course of a playing card move on one square over verticals or horizontals or
diagonals, and beat each other, as well as in similar card games based on beaten
playing cards.
If game is carried out by two reduced packs with values from 1 up
to 4 rule allowing playing cards of identical values beat each other can to be
cancelled, but at a cancellation of this rule it is necessary to allow for test
cards to beat playing cards of the opponent, otherwise card games as such it is
impossible. That is if playing cards of identical values each other do not beat,
it is necessary to allow to test cards to beat any playing cards of the opponent on any squares of
the game
board.
This rule can vary in various card games based on beaten cards, that is a key rule of
beaten playing cards certain by a seniority of values and a trump invariable, and a
rule allowing to playing cards of identical values to beat each other it is possible
to apply or cancel depending on what ratio of values are chosen for realization
of this or that card game.
More often the game task is solved, when playing cards of identical values can beat
each other at game by two proportional groups of structure of one pack, and can
not beat each other at game by two reduced packs.
Except for that it is possible to apply methods of beaten playing cards
described in the initial version, that is it can be authorized to beat not any
playing cards of identical values, but only of identical values and colors, that is only
identical playing cards.
Rules of beaten playing cards of the initial and basic version differ, as the basic
version allows to use either equivalent packs, or proportional groups of
structure of packs that gives much more opportunities of definition of rules.
Namely, if card game is carried out by proportional groups it is possible to allow to
beat any playing cards of identical values and if card game is carried out by equivalent
packs it is possible to allow to beat only identical playing cards. We admit, 3R can
beat only 30R and can not beat other threes, or can beat 30R, 30Y, 30G, 30B, that
is any other threes.
Or beat playing cards of identical values can to be authorized. Presence in
the basic version of a multi-colored game board allows not allow to beat playing
cards of identical values, but provides interaction due to definition of a
trump concerning colors of squares.
Distance of moving of playing cards for one course can be any number of squares on
verticals or horizontals or diagonals.
In general in any card game it can be authorized to move on any number of
squares, but initial positions from which playing cards can not beat the first
course a playing card of the opponent are necessary for this purpose. It is possible to
try to have playing cards in trump positions on squares with the appropriate
colors, we
admit how it is shown on fig.5.
However in any case it is possible to have playing cards
in initial positions in the casual order though the result of game
beginning of casual positions depends on luck, and card game frequently becomes too
transient, but in some cases casual arrangements of playing cards are quite interesting.
Various card games based on beaten are possible, which consist that cards
preliminary settle down on squares of a game board in initial positions or
casual initial arrangements and then move on squares is similar to game
elements.
Except for that there can be card games based on beaten in which
playing cards on
squares of a game board do not move, but are played also as playing cards in ordinary
gambling are played.
Other kind of card games differs from based on beaten that a basic
principle is formation of playing card combinations.
Playing cards in these card games preliminary can settle down on a game board in
initial
positions and move on squared structure, that is in games of beaten
playing cards and in games of formation of playing card moving methods are similar, but
basic principles different.
At least three playing cards of identical colour, identical values or consistently
increasing/decreasing values located in a line on a vertical, horizontal or
diagonal are considered as combination. Depending on the territory of a game board
chosen, as much as possible combinations can include up to 8, but
minimally each combination should contain three playing cards. In combinations between playing cards there should not be free squares.
The sequence of values in combinations of playing cards of consistently
increasing/decreasing values, and in other words in sequences, does not pass
with 8 on 1 or with 1 on 8, that is orders of playing cards 7-8-1 or 8-1-2 are
not sequences. Including at use of playing cards with values from 1 up to 4, the
sequence of values in sequences interrupts on 1 and 4, that is playing cards
with values 4 and 1, as well as with values 8 and 1, are not joined.
Except for that orders 7-8-7, 2-1-2, 3-4-3 are inconsistent, that is values
of playing cards in sequences only should either be increased, or only decrease.
The zero attributed to values of one pack is not taken into
account, that is if card game is carried out by two packs, combinations can consist
of playing cards of both packs.
Colors of squares of a game board at formation of combinations is not taken
into account.
When interaction of playing cards occurs irrespectively colors of squares, it is
possible to use a colorless game board which is submitted in the initial
version.
In various card games at formation of combinations it is better to adhere to
uniform definition about playing cards which should be considered as a combination. Any
deviation from the uniform order will complicate perception of card games.
Card game 18th.
Game is based on formation of combinations.
Game is carried out by two reduced packs with values from 1 up to 4
in everyone. Each player uses cards of own pack which preliminary settle down on
the game board in initial positions how is shown on fig.12.
Before the beginning 1B and 10B are overturned by backs upwards and are test
playing cards.
For one course of a playing card move on one square over verticals or horizontals or
diagonals. During movings a playing card can make combinations and depending on
the made combinations to exclude from game playing cards of the opponent that is if the
combination is made all playing cards of the opponent including in structure of the
generated combination are removed from the game board, and
own playing cards including in structure of the generated combination remain on
the game board.
Players at first should make a course and only after that have the right to
remove playing cards of the opponent included in combinations
existing on the game board.
If combinations consist of playing cards of one player such combinations are not
taken into account that is if your playing cards have made a combination the
opponent have no the right to remove them from the game board.
On each other playing cards are not imposed also combinations can be made only at
moving on free squares of the game board. Unique necessary imposing is imposing
any playing card atop of a test card of the opponent, that is card game is finished after one
of players will impose any playing card on a test card of the opponent. This player
wins.
Test cards have the right to move on squares of the game board also as other
playing cards, but
can not be part of any combinations and can not be imposed on other playing cards.
it is possible to resolve formation of a combination by imposing of playing
cards on each other. In this case the combination can be made or a course on a
free square, or on a playing card of the opponent, and from a game board are removed
not only those playing cards of the opponent which were part of a combination, but also
that playing card of the opponent on which your playing card was imposed.
In various card games in which combinations are formed, it can be authorized or
it is not authorized to impose playing cards on each other. It is possible to
apply various rules, but nevertheless the optimal at formation of combinations
is the variant in which playing cards can move only on free squares of a game
board and on each other are not imposed.
Game can be carried out by two proportional groups of structure of
one pack. The variant differs from the main variant by that sixteen playing
cards of each proportional group include 8 values, and sixteen playing cards of
each reduced pack include 4 values. The quantity of combinations which can be
generated with that or other ratio of
playing cards,
has a difference.
Card game 65th.
Game is based on formation of combinations.
Game is carried out by two full packs which are preliminary shuffled together
and are displayed casually by backs upwards on 64 squares of the game board.
Game consists that players by turns open playing cards on the game board. Opened cards are
overturned by a face sheet upwards and remain on those squares on which were
open. But if open playing cards have generated a combination then are removed from
the game board
and define size of a prize.
As a result of the made combination on the game board there are free squares, and
further players can not leave opened playing cards on those squares on which they were
open, and can shift on any free squares but only in the event that as a result
of such rearrangement the combination will be generated.
If the open playing card does not form a combination then should remain on that
square on which was open and if the combination is generated then all playing cards of this
combination take away from the game board.
It is possible to open any closed cards. To use for performance of a course open cards it is impossible.
On each other playing cards during game are not
imposed.
Game is finished, when all playing cards will be open. Wins the one who took
away more playing cards from the game board.
Game can be intended for any number of players.
Game can be a patience (puzzle).
Playing cards before the beginning of a patience can be located on the game board
as closed or as open.
If cards settle down as closed then rules of a patience are similar to the main
variant of game and if playing cards settle down as open the patience consists that
combinations existing in initial arrangement remove from
the game board
at once then the player chooses any open cards and shifts on any free squares,
but have the right to shift only when the combination will be made, that is
in any case without formation of combinations the rearrangement is not
authorized.
Playing cards of the made combinations remove from the game board and in a result the patience
is considered as solved if all playing cards were taken of from the game board. Good result can
be 1 or 2 playing cards the staying on the board.
If on the game board there are some crossed combinations, it is possible to
observe a rule allowing to remove playing cards included only in one combination. We
admit, if a combination of three units and three red cards are crossed on a
vertical and a horizontal, and a link at these two combinations is 1R it can be
authorized to remove either three units or three red
cards, and removing three units you destroy a combination of three red cards.
Except for that it is possible to apply a rule of obligatory removal existing combinations
from the game board though such rule is not correct, as to solve a
patience the player should remove or not remove those or other combinations, besides the player can not see a combination existing on
the game board.
During a patience it can be authorized to make combinations by imposing
playing cards on each other.
Card games based on formation of combinations can have various conditions. The
listed variants do not take into account all variety.
The following kind of card games has a principle which essence consists that
playing cards are compared to other playing cards or squares of a game board if have
identical colors or values.
To premise to all card games based on comparison of identical colors and values
of playing cards with squares of a game board the general rules it is impossible, as
rules vary in various games, but nevertheless the general principle consists
that playing cards of identical color and/or identical values can be imposed on
each other, and on squares having appropriate colors and/or
values also can be imposed.
Card game 48th.
Game is based on comparison of identical colors or values of playing cards and
squares of a game board.
Game is carried out by two reduced packs with values from 1 up to 4 in everyone.
Each player uses cards of own reduced pack.
Before the beginning the playing cards settle down in initial
positions shown on fig.26,
or preliminary playing cards can be shuffled and located on
1-2 and 8-7 horizontals in the casual order.
For one course of a playing card move on any number of squares over verticals or
horizontals or diagonals, but can move only on squares with the appropriate
color, that is the amplitude of movement of each
playing card is limited only to
squares of the same color. Otherwise it is possible to tell, that
moving for one course on any number of squares over verticals or horizontals or
diagonals the playing card can stop only on squares with the appropriate color.
Task of card game is imposing on playing cards of the opponent. To distinguish a
basic principle of this card game from already known principle of beaten playing cards,
imposing on each other can be paraphrased so, that playing cards being imposed
press on each other.
The rule of imposing (pressure) consists that one playing card can be imposed on
other if color or value of pressing card corresponds to color or value of a card on which press. We admit 1R can press on any other units or on any
other playing card of red color. We admit 1R can press on 1B as it is identical
values, or 1R can press on 3R as it is identical color.
The seniority of values thus has no value, and the zero attributed to
values of playing cards of one of packs is not taken into account.
Except for that in this card game the playing cards can press on any cards on squares which
color corresponds to color of pressing card. (it is possible to speak, that a playing card become trump
on squares with the appropriate color and can press on any
playing cards.) So if, we admit, 2Y is on a red square then 1R can press on 2Y on a red
square, but 2Y could appear on a red square if has earlier pressed on 2R or
appeared on a red square as a result of a casual preliminary arrangement.
If your playing cards are imposed on playing cards of the opponent then do not
remove from a game board, and are formed a pile of playing cards which can move
according to the top card of a pile, including can press on other cards
and piles.
Game is finished, when playing cards or piles of that and other player available
on the game board can not be imposed on each other and when the losed
player recognizes the defeat. Wins one who pressed more playing cards of the opponent.
it can be authorized to press not only on playing cards of the opponent, but also on
own cards. Thus count up the sums of values of playing cards in piles belonging to
players.
it is possible to play giving in, that is wins in this case who will not have
playing cards. Thus players are obliged to press on if own playing cards can be
imposed on playing cards of the opponent. If you have put own playing card so
that your opponent can pressed, it is necessary to specify it. If you have not
noticed, that the opponent should press on your playing card, in it your fault.
Card game 52nd.
Game is based on comparison of identical playing cards and squares of a game board.
The basic principle of this card game is similar to the previous, but the rule
of comparison differs that colors and values
simultaneously are taken into account, instead of colors or values
separately, that is playing cards and squares in this case should be identical each
other.
Game is carried out by two full packs. One pack settles down on the game board, and the
second pack is played.
One pack preliminary shuffle and have casually, by backs upwards, on dark
squares of a game board, and played pack shuffle and have in the common
closed pile outside of a game board, from which players by turns open on one
playing card
and spread on a game board.
Each playing card can be laid out only on a square with the appropriate color and
value on crossing of vertical lines with the appropriate color and horizontal
lines with the appropriate value, that is only on an identical square. We admit
2R is possible to put on crossing
of red vertical lines and horizontal lines with the numerical notation 2 (there
is a numerical notation appropriate to longitudinal position of a game board).
For each playing card on game board ĞAğ are present two identical squares. One
of them dark, and the second light which can be named, for example two-red dark
and two-red light squares, and thus the structure of a game board and structure
of playing cards of two packs are identical, as underlies a principle of
comparison of identical playing cards and squares. The zero attributed to values of one
of packs is not taken into account.
On each other playing cards are not imposed and can be laid out only on free
squares. As playing cards of one pack in the beginning were located on dark squares
then playing cards of 2nd pack start to spread on light squares. In the subsequent, played cards can be spread on free
dark squares if on the game board there will be the free dark squares.
Played cards spread as open. After each laid
necessarily shift any one closed card appeared on squares next on a vertical or
a horizontal. Thus the playing card opens a face sheet upwards and is shifted, but can
be shifted only on an identical square, that is in any case the playing cards spread or
shift only on identical squares.
If near to the laid out card on squares next on verticals or horizontals
did not appear the closed cards then to shift there is nothing, that is the closed
playing cards are subject to an obligatory rearrangement only.
If players can not lay out a card or to shift a closed card on an
identical square such playing cards remain in hands and define lost but if on
the game board there will be free identical squares on which it is possible to
lay out playing cards from hands then in turn a course players do not open cards
from the common closed pile, but spread a playing card which the staying in hands. After
a playing card laid out from hands the obligatory rearrangement of one closed card
should follow if near there is a closed card.
Game is finished, when cards in the common closed pile will be finished,
then playing cards are counted up.
Who has more playing cards in hands, that has lost.
any number of players can take part in this card game, and loss can be defined
by the sum of values of playing cards, which players could not lay out or shift
on a game board. Thus if the player could not put, we admit, the two and unit
his loss is less, than at the player who could not put the eight. Except for
that it is possible to take into account a zero attributed to values of one pack that
makes loss of players even more different.
Game can be a patience (puzzles) that playing cards before the beginning of a patience is
possible to have on a game board as open that could be chosen, what playing
cards to shift. In case of an open arrangement those playing cards which are on
not identical squares should be subject to a rearrangement, that is in any case it is
necessary to spread only on identical squares and necessary to shift with not
identical squares on identical squares.
The patience is solved, if all playing cards are laid out on the game board and are on
identical squares.
On it the brief review of several card games can be finished.
In total the basic version describes 108, and basic and full versions 162
various card games.
In the initial version it is described 12 card games.