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game rules of basic version rules of full game version rules of initial game version rules of three-suited playing cards

Brief rules of card games.

COMPUTER TRANSLATION

I bring to your attention computer translation which can help to make representation about some parts of the Russian text. Unfortunately computer translation is not exact but nevertheless some sense can be clear. Performance of original translation is a task very scrupulous and can be solved if a translator will participate in games as rules should be realized.
Computer translation is given only to guess how to play applying the offered game device.
All texts of rules in Russian look in PDF files.

PDF files are open (free-of-charge) but nevertheless you must to pay if you have such opportunity.
Look possible methods of payment.

www.cardgameopen.64g.ru/ovru1.pdf - basic version.
www.cardgameopen.64g.ru/ovru2.pdf - basic version.
www.cardgameopen.64g.ru/ovru3.pdf - basic version.
www.cardgameopen.64g.ru/ovru4.pdf - basic version.
www.cardgameopen.64g.ru/pvru5.pdf - full version.
www.cardgameopen.64g.ru/pvru6.pdf - full version.

The open playing cards on a game board.

The offered manual shows the most obvious games which can be played with use of the present cards though rules and conditions of concrete games can be anyone.
Many variants are given to show prospective opportunities, but it does not mean that each game should be actual. Some variants may be played only, and players can choose different games at own discretion.
Pay attention to simple and interesting rules of card game 65th.
The statement of rules is constructed so that it was possible to learn design of the present playing cards and consequently some games can seem a little bit intricate. If any rules do not answer opinion of players they only explain some game methods.
Participants of game are not obliged to follow the offered instructions, and can formulate rules according to own understanding. If participants can not reproduce any games how is written in manual, in any case can find any possible way of game interaction.
Games are resulted at numbers in the description. Under asterisks possible variants are resulted.
During game players settle down the friend opposite to the friend on the different sides of a game board if it is essentially or how it will be convenient, that depends on character of games.
Each game has two participants but more than two players can take part.

Rules of card game 1st.
For game take the first pack having dark circles on the back. Playing cards are distributed between players depending on presence or absence of daggers. Playing cards with daggers to one player, and without daggers to the second player, that is each player uses proportional group of playing cards from structure of one pack.
After distribution the playing cards have on the game board in initial positions how it is shown on fig.1.playing cards have on the game board in initial positions Playing cards settle down openly and guided arrows aside the opponent on squares with inappropriate colours, namely it is necessary to take into account colours of squares of those halves of board on which proportional groups belonging to players settle down. Pay attention that colours of squares are crossed concerning a middle line of the game board, that functionally provides equal force of the opposed playing cards.
Then it is necessary to turn backs upwards 1B (one blue) and 1R (one red) - these playing cards will be test and similar to a chess kings, that is players should impose any playing card atop the test card of the opponent to win.
Game consists that players by turns move playing cards on squares of the game board. Distance of moving for one course is one square on verticals or horizontals or diagonals, that is the amplitude of moving of all playing cards is similar to a chess king.
During moving players can beat playing cards of the opponent depending on a seniority and a trump. The trump-cards are determined by colours of squares on the game board, that is if any playing card appears on a square with the appropriate colour then becomes trump. The trump-card is determined by a square on which a course is made, instead of a square on which the playing card was before a course.
Playing cards beat each other by imposing, that is if you have imposed own playing card atop a card of the opponent you beat and remove his card from the game board, and your playing card takes its place.
Rules consist that playing cards of identical colours can beat each other depending on a seniority of values, namely senior values can beat younger values that can be not dependent on colours of squares. And playing cards of different colours can beat each other only depending on colours of squares on which it occurs, namely different colours can beat each other only in the event that beating card making a course becomes trump.
Also playing cards of identical values can beat each other on any squares of the game board.
For example 8R (eight red) can beat any red playing card on any square as has the most senior value among all reds, and also can beat any playing card on red squares as in this case 8R will be trump. Except for that 8R can beat any other eights on any square as has identical value with other eights.
The playing cards of different colours do not beat each other in not trump positions. For example, 2Y and 8R taking place or moving on green squares can not beat each other.
Rules essentially do not differ from the card game "fool". Unique difference is that the trump-cards are determined by squares of the game board, and also that  playing cards of identical values can beat each other.
To beat playing cards is not necessarily that is if your card can beat then at own discretion you may beat or not.
Players distinguish own and another's playing cards by means of focusing arrows, and also by daggers on the face sheets. Test playing cards are turned back upwards and differ with presence/absence of daggers on the back sheets.
Test playing cards can be beaten by any cards on any squares because have no colours and values on the back sheets. And test cards can not be imposed on others and by that can not beat other cards, but can move over squares of the game board as other cards.
Game is finished when one of players will beat the test playing card of the opponent.

• Game can be carried out by two proportional groups of playing cards of the second pack from initial positions which are shown on fig.2.card game set is distributed on proportional playing groups
Initial positions of playing cards on a game board can be different depending on the chosen packs and conditions of this or that game. And initial positions can be others rather than offered in the present manual.
Packs are distributed on proportional groups differently that allows to carry out various card games.

• There can be a variant in which test playing cards can beat any others, and including the test card of one player can be imposed on the test card of other player.

• There can be two test playing cards for each player, that is preliminary 1R and 1G can be turned by backs upwards in one proportional group, and 1B and 1Y in the second proportional group .
1G and 1Y are false test cards and players do not know which of two is false but should beat only one of them to win.

Rules of card game 4th.
In this game take two packs instead of two proportional groups from structure of one pack.
Players distinguish playing cards of own packs by means of presence/absence of dark frameworks on the face sheets and by means of presence/absence of dark circles on the backs, and also by means of focusing arrows directed before the beginning of game on the opponent.
From each pack take playing cards with values from 1 up to 4 (from 10 up to 40 in the second pack) and settle down on the game board in initial positions how it is shown on fig.4.for game take two packs instead of two proportional groups of playing cards
Namely packs are reduced and everyone has 16 playing cards. Thus players have equivalent playing cards in the reduced packs provided that values 1-10, 2-20, 3-30, 4-40 are considered as equal and the zero of one pack is not taken into account at definition of a seniority.
Each reduced pack has four values instead of eight values, and consequently ratio of playing cards capable to beat each other differs from similar ratio in proportional groups from structure of one pack, and consequently this card game has other character.
Before the beginning 1R and 10B are overturned by backs upwards and considered as test playing cards, and the task of game consists that wins the one who will beat the test card of the opponent as in the previous game.
Playing card move for one course on one square over verticals or horizontals or diagonals, and beat each other as well as in similar card games based on beaten cards.

• If game is carried out by two reduced packs with values from 1 up to 4 then the rule allowing playing cards of identical values beat each other can be cancelled, but at a cancellation of this rule it is necessary to allow for test cards to beat playing cards of the opponent, otherwise a game interaction as such is impossible.
This rule can vary in various games. More often a game task is solved when playing cards of identical values can beat each other at game by two proportional groups of structure of one pack, and can not beat each other at game by two reduced packs.
Except for that it is possible to apply rules described in the initial version, namely there can be authorized to beat not any playing cards of identical values, but only of identical values and colours. For example, 3R can beat only 30R and can not beat other threes, or can beat 30R, 30Y, 30G, 30B, that is any other threes.
Rules of initial and basic versions differ as the basic version allows to use either equivalent packs or proportional groups of packs that gives much more opportunities. Presence of a multi-colored game board allows not allow to beat playing cards of identical values, but provides interaction due to trump-cards concerning colours of squares.

• Distance of moving for one course can be any number of squares over verticals or horizontals or diagonals.
In general in any card game it can be authorized to move on any number of squares, but initial positions from which playing cards can not beat by the first course are necessary for this purpose. It is possible to have playing cards in trump positions on squares with appropriate colours how it is shown on fig.5.playing cards in trump positions on squares with appropriate colours However it is possible to have playing cards in initial positions in the casual order though the result of game beginning of casual positions depends on luck, but in some cases casual arrangements of playing cards are quite interesting.

Other type of card games differs as a basic principle is formation of combinations.
At least three playing cards of identical colour or identical values or consistently increasing/decreasing values located in a line on verticals or horizontals or diagonals are considered as combination. As much as possible combinations can include up to 8 but minimally each combination should contain three playing cards. Between playing cards in combinations there should not be free squares.
The sequence of values in combinations of consistently increasing/decreasing values, and in other words in sequences, does not pass from 8 to 1 or from 1 to 8, that is orders of playing cards 7-8-1 or 8-1-2 are not sequences. Including at use of playing cards with values from 1 up to 4 the sequence of values interrupts on 1 and 4, that is values 4 and 1, as well as values 8 and 1, are not joined. Besides orders 7-8-7, 2-1-2, 3-4-3 are inconsistent, that is values of playing cards in sequences should be only increasing or only decreasing.
The zero at values of one pack is not taken into account, that is combinations can consist of playing cards of both packs if card game is carried out by two packs.
Colours of squares on the game board are not taken into account at formation of combinations.
When interaction of playing cards occurs irrespectively colours of squares, it is possible to use the colorless game board which is in the initial version.

Rules of card game 18th.
Game is carried out by two reduced packs with values from 1 up to 4 in everyone. Each player uses cards of own pack which preliminary settle down on the game board in initial positions how is shown on fig.12.1B and 10B are overturned by backs upwards and are test playing cards Before the beginning 1B and 10B are overturned by backs upwards and are test playing cards.
Playing card move on one square over verticals or horizontals or diagonals for one course. Playing cards can make combinations during moving and depending on combinations can exclude playing cards of the opponent from game, that is if a combination is made then all playing cards of the opponent in structure of combination are removed from the game board, and own playing cards in structure of combination are remained on the game board.
Players at first should make a course and only after that have the right to remove playing cards of the opponent from combinations existing on the game board.
If playing cards in a combination belong to one player then such combinations are not taken into account, that is the opponent have no the right to remove from the game board if your playing cards have made a combination.
Playing cards are not imposed on each other and also combinations can be made only at moving on free squares of the game board. Unique necessary is imposing atop the test card of the opponent, that is card game is finished if one of players will impose any own playing card on the test card of the opponent. This player wins.
Test cards have the right to move on squares of the game board also as others, but can not be part of any combinations and can not be imposed on other playing cards.

• It is possible to resolve formation of combinations by imposing of playing cards on each other.
In various card games it can be authorized or not authorized to impose playing cards on each other. It is possible to apply various rules but nevertheless the optimal is variant in which playing cards can move only on free squares of the game board and on each other can not be imposed at formation of combinations.

• Game can be carried out by two proportional groups of one pack. Such variant differs from the main variant by that sixteen playing cards of each proportional group include 8 values, and sixteen playing cards of each reduced pack include 4 values. And consequently there are different quantities of combinations which can be generated with that or other ratio of playing cards.

Rules of card game 65th.
Game is carried out by two full packs which are preliminary shuffled together and are displayed casually by backs upwards on 64 squares of the game board.
Game consists that players by turns open playing cards on the game board and overturn by faces upwards and remain on those squares on which cards are located. But if open playing cards have generated a combination then players remove such cards from the game board that define size of a prize.
As a result on the game board there are free squares, and further players can shift playing cards on any free squares but only in the event that a combination or combinations will be generated.
If the open playing card does not form a combination then should remain on that square on which was open, but if a combination is generated then player take away from the game board all playing cards of this combination.
It is possible to open any cards and it is impossible to use the earlier open cards for realization of a course. On each other playing cards can not be imposed.
Game is finished when all cards will be open. Wins the one who took away more playing cards from the game board.

• Game can be intended for any number of players.

• Game can be a patience (puzzle).
Playing cards before the beginning of patience can be located on the game board by backs or by faces upwards.
If cards settle down by backs upwards then rules of the patience are similar to the main variant of game, but if playing cards settle down by faces upwards then the patience consists that player at once remove from the game board all combinations existing in initial locations. Then player chooses any cards and shifts on any free squares, but have the right to shift only when a combination will be made.
Combinations remove from the game board and the patience is considered as solved if all playing cards were taken of from the board. Good result can be 1 or 2 cards which are staying on the board.
If there are some crossed combinations then it is possible to observe a rule allowing to remove playing cards of any one combination.
And it is possible to apply a rule of obligatory removal existing combinations from the game board though such rule is not correct as player should remove or not remove those or other combinations to solve a patience, besides the player can not see combinations existing on the game board.

• There can be authorized to make combinations by imposing playing cards on each other during a patience.

The following type of card games has a principle which essence consists in comparison of playing cards to other cards or squares of the game board.
It is impossible to premise general rules to all card games of this type as rules vary in various games, but nevertheless a principle consists that playing cards of identical colour and/or identical values can be imposed on each other, and also can be imposed on squares having appropriate colours and/or values.

Rules of card game 48th.
Game is based on comparison of identical colours or values of playing cards and squares of the board.
Game is carried out by two reduced packs with values from 1 up to 4 in everyone. Each player uses cards of own reduced pack which preliminary settle down in initial positions shown on fig.26,game is based on comparison of identical colours or values of playing cards or preliminary playing cards can be shuffled and located on 1-2 and 8-7 horizontals in the casual order.
Playing card move on any number of squares over verticals or horizontals or diagonals, but can move only on squares with the appropriate colour, that is the amplitude of movement is limited only to squares of the same colour.
Task of game is imposing on playing cards of the opponent.
The rule of imposing (pressure) consists that one playing card can be imposed on other if colour or value of a pressing card corresponds to colour or value of a pressed card. For example 1R can press on any other ones and on any other playing card of red color. For example 1R can press on 1B as it is identical values, or 1R can press on 3R as it is identical colour. The seniority of values has no value.
Besides playing cards can press on any cards on squares which colour corresponds to colour of pressing card. It is possible to speak that playing cards become trump on squares with the appropriate color and can press on any cards. So if 2Y is on a red square then 1R can press on 2Y, but 2Y could appear on a red square if earlier were pressing on 2R or appeared on a red square as a result of a casual preliminary arrangement.
If your playing card is imposing on an opponent's card then you can move such pile according to the top card, including can press on other cards and piles.
Game is finished when playing cards or piles of both players can not be imposed on each other and when the loosed player recognizes own defeat. Wins one who have more playing cards atop of piles.

• There can be authorized to press not only on playing cards of the opponent but also on own cards.

On it the brief review of several card games can be finished.
In total the basic version describes 108, and the full versions describes 54 various card games.
In the initial version there are rules of 12 games.


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