Card Game Open

main page of rules for playing cards

rules of basic version of game rules of full version of card game rules of initial version of playing cards rules of three-suited version of cards

The rules and instructions are written in Russian and are not translated. If my assistance is necessary for translation I am ready to do everything that is in my capacity.

Brief rules of card games.

COMPUTER TRANSLATION

I bring to your attention computer translation of some chosen parts of the text which can help to make representation about the contents of the Russian text. Unfortunately computer translation is not exact but nevertheless some sense can be clear. Performance of original translation is a task very scrupulous which is possible to solve if a translator will participate in game as essence and rules of each game should be realized.
Computer translation is given only to guess how to play cards applying the offered card device.
All texts of game rules in Russian can be downloaded in PDF files.

Images in PDF files are open (free-of-charge) but nerveless you must to pay if you have such opportunity.
Look the possible methods of payment.

http://www.cardgameopen.64g.ru/ovru1.pdf - basic version
http://www.cardgameopen.64g.ru/ovru2.pdf - basic version
http://www.cardgameopen.64g.ru/ovru3.pdf - basic version
http://www.cardgameopen.64g.ru/ovru4.pdf - basic version
http://www.cardgameopen.64g.ru/pvru5.pdf - full version
http://www.cardgameopen.64g.ru/pvru6.pdf - full version

The open playing cards on a game board.

The offered manual shows the most obvious card games which can be played with use of the present cards though rules and conditions of concrete games can be anyone.
Many variants of card games are given to show prospective opportunities, but it does not mean, that each card game should be actual. If some card games will be played only, means these card games justify the existence. At own discretion players can choose different games.
The statement of games is constructed so that it was possible to learn design features of the present playing cards and consequently some games can seem a little bit intricate. If any rules do not answer opinion of players they only explain the certain game methods.
Participants of game are not obliged to follow the offered instructions, and can formulate rules according to the understanding. If following the description participants of game can not reproduce any games how is written, in any case can find any possible way of game interaction.
The basic idea consists that players distribute playing cards according to designations so that playing cards of one player differed from playing cards of the second player then cards have in initial positions which various variants are available in the description, and manipulate on squares of the game board. Thus players have equal odds of a prize, due to proportional distribution of playing cards, and have the full information on opponent if playing cards settle down on the game board openly.
Playing cards cooperate on a game board according to colours and/or values depending on colour and/or values of squares. Thus playing cards move, shifted or placed on squares of a board according to this or that chosen variant of game.
Games are resulted at numbers in the description. Under asterisks possible variants are resulted.
During game players settle down the friend opposite to the friend on the different sides of a game board if it essentially or how it will be convenient, that depends on character of games.
Each game has two participants but in game can take part more than two players.

Card game 1st.
For game take the first pack having dark circles on the back. Playing cards are distributed between players depending on presence or absence of daggers. Playing cards with daggers to one player, and without daggers to the second player, that is each player plays proportional group of playing cards of structure of one pack.
After distribution the playing cards have on a game board in initial positions how it is shown on fig.1.initial position of playing cards on the game board Playing cards settle down openly and guided arrows aside the opponent. Playing cards in initial positions settle down on squares with inappropriate colour, namely it is necessary to take into account colours of squares of those half of game board on which proportional groups belonging to players settle down. It is necessary to pay attention, that colours of squares are crossed concerning a middle line of a game board, that functionally provides equal force of resisting playing cards.
After playing cards are located on a game board, it is necessary to turn backs upwards 1B (unit dark blue) and 1R (unit red) - these playing cards will be test and to carry out a role similar to a role of chess kings, that is to win, players should impose any playing card atop of a test playing card of the opponent.
Game consists that players by turns move playing cards on squares of a game board. Distance of moving for one course is one square on verticals or horizontals or diagonals, that is the amplitude of movement of all playing cards is similar to movement of chess king. For one course it is possible to go only one playing card.
During movings players can beat playing cards of the opponent depending on a seniority and a trump of playing cards. The trump is determined by colour of squares of a game board that is if the playing card appears on a square with the appropriate colour becomes trump. The trump of playing cards during a course is determined by a square on which the course is made, instead of a square on which the playing card was before fulfillment of a course.
Playing cards beat each other imposing that is if you have imposed the playing card atop of a playing card of the opponent you beat his card which is removed from a game board, and your playing card takes its place.
Rules of beaten consist that playing cards of identical colour can beat each other depending on a seniority of the values, that is playing cards of the senior values can beat younger values that can be not dependent on colours of squares. And playing cards of different colours can beat each other only depending on colours of squares on which it occurs, that is playing cards of different colours can beat each other only in the event that beating card making a course becomes trump.
Except for that the rule according to which playing cards of identical values beat each other on any squares of a game board is applied.
For example 8R (the eight red) can beat any red playing card on any square as has the most senior value among all reds, and also can beat any playing card on a red square as in this case 8R will be trump. Except for that 8R can beat any other eights on any square as has with other eights identical value.
The playing cards of different colours do not beat each other in not trump positions. We admit, 2Y and 8R taking place on green squares or moving on green squares can not beat each other.
Rules of beaten playing cards essentially do not differ from card game in "fool". Unique difference is that the trump of playing cards is determined on squares of a game board, and also that  playing cards of identical values can beat each other.
To beat playing cards not necessarily that is if your can beat a  playing card of the opponent at own discretion you can beat or not.
During game players distinguish own and another's playing cards by means of focusing arrows, and also daggers on a face sheets. Test playing cards are turned on a game board by a back upwards and differ with presence/absence of a dagger on the back sheets.
Test playing cards can be beated by any cards on any squares that is not dependent on colours and values of beating cards, that is turned by a back upwards test playing cards have no colours and values, and there can be bats by any cards. Thus test playing cards can not be imposed on other cards and by that can not beat other cards, but can move on squares of the game board also, as other playing cards.
Game is finished, when one of players will beat a test playing card of the opponent.

• Game can be carried out by two proportional groups of playing cards of structure of the second pack. Initial game positions of two proportional groups of structure of the second pack are shown on fig.2.card game set are distributed on proportional playing groups Depending on the chosen packs and depending on conditions of this or that game, initial game positions of playing cards on a game board can be different, and can be others, rather than offered in the present manual.
Packs contained in the game set are distributed on proportional groups differently, that allows to carry out various card games.

• the variant of game in which test playing cards can beat cards of the opponent is possible, that is can be imposed on any playing cards of the opponent and exclude from game, including the test playing card of one player can be imposed on a test playing card of other player.

• In game can be two test playing cards for each player, that is in one proportional group preliminary can be turned by backs upwards 1R and 1G, and in the second proportional group 1B and 1Y.
1G and 1Y can be false test playing cards. Players do not know, which of two test playing cards of the opponent what, but should beat only one of them to win.

Card game 4th.
Game is based on beaten playing cards and differs from the previous card game by that take two packs, instead of two proportional groups of structure of one pack.
Each player uses an own pack, distinguishing own playing cards by means of presence/absence of a dark framework on a face sheet and by means of presence/absence of dark circles on the back cards, and also by means of focusing arrows directed before the beginning of game on the opponent.
From each pack take playing cards with values from 1 up to 4 (from 10 up to 40 in the second pack) and settle down on the game board in initial positions how it is shown on fig.4.for game take two packs instead of two proportional groups of playing cards
Packs thus are reduced and in everyone remained 16 playing cards. Thus players have equivalent sets, that is playing cards in the reduced pack of one player are identical to playing cards in the reduced pack of the second player that values 1-10, 2-20, 3-30, 4-40 are considered equal and the zero attributed to values of playing cards of one pack is not taken into account at definition of a seniority.
In each reduced pack are four values, instead of eight values, and the ratio of playing cards capable to beat each other differs from a similar ratio in proportional groups of structure of one pack, why card game has other character.
Before the beginning of game by backs upwards are overturned 1R and 10B which are considered as test playing cards, and the task of game consists that wins the one who will beat a test playing card of the opponent. Test playing cards can be bats any by cards on any squares of the game board and can not beat other cards, but can move on squares of the game board as others.
For one course of a playing card move on one square over verticals or horizontals or diagonals, and beat each other, as well as in similar card games based on beaten playing cards.

• If game is carried out by two reduced packs with values from 1 up to 4 rule allowing playing cards of identical values beat each other can to be cancelled, but at a cancellation of this rule it is necessary to allow for test cards to beat playing cards of the opponent, otherwise card games as such it is impossible. That is if playing cards of identical values each other do not beat, it is necessary to allow to test cards to beat any playing cards of the opponent on any squares of the game board.
This rule can vary in various card games based on beaten cards, that is a key rule of beaten playing cards certain by a seniority of values and a trump invariable, and a rule allowing to playing cards of identical values to beat each other it is possible to apply or cancel depending on what ratio of values are chosen for realization of this or that card game.
More often the game task is solved, when playing cards of identical values can beat each other at game by two proportional groups of structure of one pack, and can not beat each other at game by two reduced packs.
Except for that it is possible to apply methods of beaten playing cards described in the initial version, that is it can be authorized to beat not any playing cards of identical values, but only of identical values and colors, that is only identical playing cards.
Rules of beaten playing cards of the initial and basic version differ, as the basic version allows to use either equivalent packs, or proportional groups of structure of packs that gives much more opportunities of definition of rules. Namely, if card game is carried out by proportional groups it is possible to allow to beat any playing cards of identical values and if card game is carried out by equivalent packs it is possible to allow to beat only identical playing cards. We admit, 3R can beat only 30R and can not beat other threes, or can beat 30R, 30Y, 30G, 30B, that is any other threes.
Or beat playing cards of identical values can to be authorized. Presence in the basic version of a multi-colored game board allows not allow to beat playing cards of identical values, but provides interaction due to definition of a trump concerning colors of squares.

• Distance of moving of playing cards for one course can be any number of squares on verticals or horizontals or diagonals.
In general in any card game it can be authorized to move on any number of squares, but initial positions from which playing cards can not beat the first course a playing card of the opponent are necessary for this purpose. It is possible to try to have playing cards in trump positions on squares with the appropriate colors, we admit how it is shown on fig.5.try to have playing cards in trump positions on squares with the appropriate colour However in any case it is possible to have playing cards in initial positions in the casual order though the result of game beginning of casual positions depends on luck, and card game frequently becomes too transient, but in some cases casual arrangements of playing cards are quite interesting.
Various card games based on beaten are possible, which consist that cards preliminary settle down on squares of a game board in initial positions or casual initial arrangements and then move on squares is similar to game elements.
Except for that there can be card games based on beaten in which playing cards on squares of a game board do not move, but are played also as playing cards in ordinary gambling are played.

Other kind of card games differs from based on beaten that a basic principle is formation of playing card combinations.
Playing cards in these card games preliminary can settle down on a game board in initial positions and move on squared structure, that is in games of beaten playing cards and in games of formation of playing card moving methods are similar, but basic principles different.
At least three playing cards of identical colour, identical values or consistently increasing/decreasing values located in a line on a vertical, horizontal or diagonal are considered as combination. Depending on the territory of a game board chosen, as much as possible combinations can include up to 8, but minimally each combination should contain three playing cards. In combinations between playing cards there should not be free squares.
The sequence of values in combinations of playing cards of consistently increasing/decreasing values, and in other words in sequences, does not pass with 8 on 1 or with 1 on 8, that is orders of playing cards 7-8-1 or 8-1-2 are not sequences. Including at use of playing cards with values from 1 up to 4, the sequence of values in sequences interrupts on 1 and 4, that is playing cards with values 4 and 1, as well as with values 8 and 1, are not joined. Except for that orders 7-8-7, 2-1-2, 3-4-3 are inconsistent, that is values of playing cards in sequences only should either be increased, or only decrease.
The zero attributed to values of one pack is not taken into account, that is if card game is carried out by two packs, combinations can consist of playing cards of both packs.
Colors of squares of a game board at formation of combinations is not taken into account.
When interaction of playing cards occurs irrespectively colors of squares, it is possible to use a colorless game board which is submitted in the initial version.
In various card games at formation of combinations it is better to adhere to uniform definition about playing cards which should be considered as a combination. Any deviation from the uniform order will complicate perception of card games.

Card game 18th.
Game is based on formation of combinations.
Game is carried out by two reduced packs with values from 1 up to 4 in everyone. Each player uses cards of own pack which preliminary settle down on the game board in initial positions how is shown on fig.12.initial positions of playing cards in game 65 Before the beginning 1B and 10B are overturned by backs upwards and are test playing cards.
For one course of a playing card move on one square over verticals or horizontals or diagonals. During movings a playing card can make combinations and depending on the made combinations to exclude from game playing cards of the opponent that is if the combination is made all playing cards of the opponent including in structure of the generated combination are removed from the game board, and own playing cards including in structure of the generated combination remain on the game board.
Players at first should make a course and only after that have the right to remove playing cards of the opponent included in combinations existing on the game board.
If combinations consist of playing cards of one player such combinations are not taken into account that is if your playing cards have made a combination the opponent have no the right to remove them from the game board.
On each other playing cards are not imposed also combinations can be made only at moving on free squares of the game board. Unique necessary imposing is imposing any playing card atop of a test card of the opponent, that is card game is finished after one of players will impose any playing card on a test card of the opponent. This player wins.
Test cards have the right to move on squares of the game board also as other playing cards, but can not be part of any combinations and can not be imposed on other playing cards.

• it is possible to resolve formation of a combination by imposing of playing cards on each other. In this case the combination can be made or a course on a free square, or on a playing card of the opponent, and from a game board are removed not only those playing cards of the opponent which were part of a combination, but also that playing card of the opponent on which your playing card was imposed.
In various card games in which combinations are formed, it can be authorized or it is not authorized to impose playing cards on each other. It is possible to apply various rules, but nevertheless the optimal at formation of combinations is the variant in which playing cards can move only on free squares of a game board and on each other are not imposed.

• Game can be carried out by two proportional groups of structure of one pack. The variant differs from the main variant by that sixteen playing cards of each proportional group include 8 values, and sixteen playing cards of each reduced pack include 4 values. The quantity of combinations which can be generated with that or other ratio of playing cards, has a difference.

Card game 65th.
Game is based on formation of combinations.
Game is carried out by two full packs which are preliminary shuffled together and are displayed casually by backs upwards on 64 squares of the game board.
Game consists that players by turns open playing cards on the game board. Opened cards are overturned by a face sheet upwards and remain on those squares on which were open. But if open playing cards have generated a combination then are removed from the game board and define size of a prize.
As a result of the made combination on the game board there are free squares, and further players can not leave opened playing cards on those squares on which they were open, and can shift on any free squares but only in the event that as a result of such rearrangement the combination will be generated.
If the open playing card does not form a combination then should remain on that square on which was open and if the combination is generated then all playing cards of this combination take away from the game board.
It is possible to open any closed cards. To use for performance of a course open cards it is impossible. On each other playing cards during game are not imposed.
Game is finished, when all playing cards will be open. Wins the one who took away more playing cards from the game board.

• Game can be intended for any number of players.

• Game can be a patience (puzzle).
Playing cards before the beginning of a patience can be located on the game board as closed or as open.
If cards settle down as closed then rules of a patience are similar to the main variant of game and if playing cards settle down as open the patience consists that combinations existing in initial arrangement remove from the game board at once then the player chooses any open cards and shifts on any free squares, but have the right to shift only when the combination will be made, that is in any case without formation of combinations the rearrangement is not authorized.
Playing cards of the made combinations remove from the game board and in a result the patience is considered as solved if all playing cards were taken of from the game board. Good result can be 1 or 2 playing cards the staying on the board.
If on the game board there are some crossed combinations, it is possible to observe a rule allowing to remove playing cards included only in one combination. We admit, if a combination of three units and three red cards are crossed on a vertical and a horizontal, and a link at these two combinations is 1R it can be authorized to remove either three units or three red cards, and removing three units you destroy a combination of three red cards.
Except for that it is possible to apply a rule of obligatory removal existing combinations from the game board though such rule is not correct, as to solve a patience the player should remove or not remove those or other combinations, besides the player can not see a combination existing on the game board.

• During a patience it can be authorized to make combinations by imposing playing cards on each other.

Card games based on formation of combinations can have various conditions. The listed variants do not take into account all variety.

The following kind of card games has a principle which essence consists that playing cards are compared to other playing cards or squares of a game board if have identical colors or values.
To premise to all card games based on comparison of identical colors and values of playing cards with squares of a game board the general rules it is impossible, as rules vary in various games, but nevertheless the general principle consists that playing cards of identical color and/or identical values can be imposed on each other, and on squares having appropriate colors and/or values also can be imposed.

Card game 48th.
Game is based on comparison of identical colors or values of playing cards and squares of a game board.
Game is carried out by two reduced packs with values from 1 up to 4 in everyone. Each player uses cards of own reduced pack.
Before the beginning the playing cards settle down in initial positions shown on fig.26,initial positions of playing cards if game can be a patience or puzzle or preliminary playing cards can be shuffled and located on 1-2 and 8-7 horizontals in the casual order.
For one course of a playing card move on any number of squares over verticals or horizontals or diagonals, but can move only on squares with the appropriate color, that is the amplitude of movement of each playing card is limited only to squares of the same color. Otherwise it is possible to tell, that moving for one course on any number of squares over verticals or horizontals or diagonals the playing card can stop only on squares with the appropriate color.
Task of card game is imposing on playing cards of the opponent. To distinguish a basic principle of this card game from already known principle of beaten playing cards, imposing on each other can be paraphrased so, that playing cards being imposed press on each other.
The rule of imposing (pressure) consists that one playing card can be imposed on other if color or value of pressing card corresponds to color or value of a card on which press. We admit 1R can press on any other units or on any other playing card of red color. We admit 1R can press on 1B as it is identical values, or 1R can press on 3R as it is identical color. The seniority of values thus has no value, and the zero attributed to values of playing cards of one of packs is not taken into account.
Except for that in this card game the playing cards can press on any cards on squares which color corresponds to color of pressing card. (it is possible to speak, that a playing card become trump on squares with the appropriate color and can press on any playing cards.) So if, we admit, 2Y is on a red square then 1R can press on 2Y on a red square, but 2Y could appear on a red square if has earlier pressed on 2R or appeared on a red square as a result of a casual preliminary arrangement.
If your playing cards are imposed on playing cards of the opponent then do not remove from a game board, and are formed a pile of playing cards which can move according to the top card of a pile, including can press on other cards and piles.
Game is finished, when playing cards or piles of that and other player available on the game board can not be imposed on each other and when the losed player recognizes the defeat. Wins one who pressed more playing cards of the opponent.

• it can be authorized to press not only on playing cards of the opponent, but also on own cards. Thus count up the sums of values of playing cards in piles belonging to players.

• it is possible to play giving in, that is wins in this case who will not have playing cards. Thus players are obliged to press on if own playing cards can be imposed on playing cards of the opponent. If you have put own playing card so that your opponent can pressed, it is necessary to specify it. If you have not noticed, that the opponent should press on your playing card, in it your fault.

Card game 52nd.
Game is based on comparison of identical playing cards and squares of a game board.
The basic principle of this card game is similar to the previous, but the rule of comparison differs that colors and values simultaneously are taken into account, instead of colors or values separately, that is playing cards and squares in this case should be identical each other.
Game is carried out by two full packs. One pack settles down on the game board, and the second pack is played.
One pack preliminary shuffle and have casually, by backs upwards, on dark squares of a game board, and played pack shuffle and have in the common closed pile outside of a game board, from which players by turns open on one playing card and spread on a game board.
Each playing card can be laid out only on a square with the appropriate color and value on crossing of vertical lines with the appropriate color and horizontal lines with the appropriate value, that is only on an identical square. We admit 2R is possible to put on crossing of red vertical lines and horizontal lines with the numerical notation 2 (there is a numerical notation appropriate to longitudinal position of a game board).
For each playing card on game board ĞAğ are present two identical squares. One of them dark, and the second light which can be named, for example two-red dark and two-red light squares, and thus the structure of a game board and structure of playing cards of two packs are identical, as underlies a principle of comparison of identical playing cards and squares. The zero attributed to values of one of packs is not taken into account.
On each other playing cards are not imposed and can be laid out only on free squares. As playing cards of one pack in the beginning were located on dark squares then playing cards of 2nd pack start to spread on light squares. In the subsequent, played cards can be spread on free dark squares if on the game board there will be the free dark squares.
Played cards spread as open. After each laid necessarily shift any one closed card appeared on squares next on a vertical or a horizontal. Thus the playing card opens a face sheet upwards and is shifted, but can be shifted only on an identical square, that is in any case the playing cards spread or shift only on identical squares.
If near to the laid out card on squares next on verticals or horizontals did not appear the closed cards then to shift there is nothing, that is the closed playing cards are subject to an obligatory rearrangement only.
If players can not lay out a card or to shift a closed card on an identical square such playing cards remain in hands and define lost but if on the game board there will be free identical squares on which it is possible to lay out playing cards from hands then in turn a course players do not open cards from the common closed pile, but spread a playing card which the staying in hands. After a playing card laid out from hands the obligatory rearrangement of one closed card should follow if near there is a closed card.
Game is finished, when cards in the common closed pile will be finished, then playing cards are counted up. Who has more playing cards in hands, that has lost.

• any number of players can take part in this card game, and loss can be defined by the sum of values of playing cards, which players could not lay out or shift on a game board. Thus if the player could not put, we admit, the two and unit his loss is less, than at the player who could not put the eight. Except for that it is possible to take into account a zero attributed to values of one pack that makes loss of players even more different.

• Game can be a patience (puzzles) that playing cards before the beginning of a patience is possible to have on a game board as open that could be chosen, what playing cards to shift. In case of an open arrangement those playing cards which are on not identical squares should be subject to a rearrangement, that is in any case it is necessary to spread only on identical squares and necessary to shift with not identical squares on identical squares.
The patience is solved, if all playing cards are laid out on the game board and are on identical squares.

On it the brief review of several card games can be finished.
In total the basic version describes 108, and basic and full versions 162 various card games.
In the initial version it is described 12 card games.


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