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The rules and instructions are written in Russian and are not translated. If my assistance is necessary for translation I am ready to do everything that is in my capacity.
COMPUTER TRANSLATION
I bring to your attention computer translation of some chosen
parts of the text which can help to make representation about the contents of
the Russian text. Unfortunately computer translation is not exact, but
nevertheless some sense can be clear. Performance of original translation is a
task very scrupulous which it is possible to solve if the translator will
participate in game as essence and rules of each game should be realized.
Brief computer translation is given only that it was possible to
guess how to play cards applying the offered playing card device.
This page of the site is intended to show, about what there is a speech in rules
of card games which actually represent thick brochures.
All texts of game rules in Russian can be downloaded free-of-charge in PDF files:
http://www.cardgameopen.64g.ru/ovru1.pdf (free-of-charge)
http://www.cardgameopen.64g.ru/ovru2.pdf (free-of-charge)
http://www.cardgameopen.64g.ru/ovru3.pdf (free-of-charge)
http://www.cardgameopen.64g.ru/ovru4.pdf (free-of-charge)
http://www.cardgameopen.64g.ru/pvru5.pdf (free-of-charge)
http://www.cardgameopen.64g.ru/pvru6.pdf (free-of-charge)
The offered manual shows the most obvious card games which
can be played with use of the present playing cards though rules and conditions
of concrete games can be anyone.
Many variants of card games are given to show prospective opportunities, but it does
not mean, that each card game should be actual. If some card games will be played only,
means these card games justify the existence. At own discretion players can choose
different games.
The statement of games is constructed so that it was possible to learn design
features of the present playing cards and consequently some games can seem a
little bit intricate. If any rules do not answer opinion of players they only
explain the certain game methods.
Participants of game are not obliged to follow the offered instructions, and can
formulate rules according to the understanding. If following the description
participants of game can not reproduce any games how is written, in any case can
find any possible way of game interaction.
The basic idea of card game consists that players distribute playing cards according to
designations put on cards so that playing cards of one player differed from
playing cards of the
second player then playing cards have in initial playing positions which various variants
are available in the description, and manipulate playing cards on squares of the game
board. Thus players have equal odds of a prize, due to proportional distribution
of playing cards, and have the full information on playing cards of the opponent if
playing cards settle
down on a game board open.
Playing cards cooperate on a game board according to colours and/or values depending on colour and/or
values of squares of a game board. Thus playing cards move, shifted or
placed on squares of a game board according to this or that chosen variant of game.
As well as traditional playing cards known in the world from time immemorial,
offered open playing cards assume the big variety of games, each of which can
have the name. In the description of game are resulted at numbers. Under
asterisks possible variants are resulted.
Nuances about which it is necessary to agree prior to the beginning of game,
remain at the discretion of players. In a manual key rules and conditions are
resulted only, following which card game can be begun.
During game players settle down the friend opposite to the friend on the
different sides of a game board if it essentially or how it will be convenient, that
depends on character of games.
Each game has two participants but if in game can take part more than two
players about it it is told especially.
Card game 1st.
For game take the first pack having dark circles on the back. Playing cards are
distributed between players depending on presence or absence of daggers. Playing
cards
with daggers to one player, and without daggers to the second player, that is each
player plays proportional group of playing cards of structure of one pack.
After distribution of the playing cards have on a game board in initial game positions how it is
shown on fig.1.
Playing cards settle down in open and guided arrows aside the opponent
that opponents are the friend opposite to the friend on the different sides of a
game board. Playing cards in initial game positions settle down on squares with inappropriate colour,
that is to have playing cards on a game board it is necessary to take into account colour of squares of those half of
game board on which proportional groups belonging
to players settle down. It is necessary to pay attention, that colours of
squares are crossed concerning a line of middle of a game board, that functionally
provides equal force of resisting playing cards.
After playing cards are located on a game board, it is necessary to turn backs upwards 1B
(unit dark blue) and 1R (unit red) - these playing cards will be test and to carry out a
role similar to a role of chess kings, that is to win, players should impose any
playing card atop of a test playing card of the opponent.
Game consists that players by turns move playing cards on squares of a game board. Distance
of moving of playing cards for one course is one square on a vertical, horizontals or
diagonals, that is the amplitude of movement of all playing cards is similar to movement
of chess king. For one course it is possible to go only one any playing card.
During movings players can beat playing cards of the opponent depending on a seniority
and a trump of playing cards. The trump is determined by colour of squares of a
game board
that is if the playing card appears on a square with the appropriate colour becomes
trump. The trump of playing cards during a course is determined by a square on which the
course is made, instead of a square on which the playing card was before fulfillment of
a course.
Playing cards beat each other imposing that is if you have imposed the playing card atop of a
playing card of the opponent you beat a playing card of the opponent which is removed from a
game board, and your playing card takes its place.
Rules of beaten playing cards consist that playing cards of identical colour can beat each other
depending on a seniority of the values, that is playing cards of the senior
values can beat playing cards of younger values is can be made is not dependent
on colour of squares of the game board. And playing cards of different colour can beat each
other only depending on colour of squares on which it occurs, that is playing cards of
different colour can beat each other only in the event that beating card making
a course becomes trump.
Except for that in gamblings on a squared game board the rule according to which
playing cards of identical values beat each other on any squares of a game board is
applied.
For example 8R (the eight red) can beat any red playing card on any square as has the
most senior value among all red playing cards, and also can beat any playing card on a red
square as in this case 8R will be trump. Except for that 8R can beat any other
eight on any square as has with other eights identical value.
On the other hand 8R any other eight on any square can beat or the playing card of other colour can beat in the event that such
playing card will be trump. We admit 2Y can beat
8R on a yellow square.
In not trump positions of the playing cards of different colour each other do
not beat. We admit, 2Y and 8R taking place on green squares or moving on green
squares can not beat each other.
Rules of beaten playing cards essentially do not differ from card game in "fool". Unique
difference is that the trump of playing cards is determined on squares of a game board,
and also that playing cards of identical values can beat each other.
To beat playing cards not necessarily that is if your playing card can beat a
playing card of the
opponent at own discretion you can beat or not cover a playing card the opponent.
During game players distinguish own and another's playing cards by means of focusing
arrows, and also daggers on a face sheet of cards. Test playing cards are turned on a
game board by a back upwards and differ with presence/absence of a dagger on the back
cards.
Test playing cards can be beated any playing cards on any squares of the game board it is not dependent
on colours and values of beating cards, that is turned by a back upwards test
playing cards have no colours and values, and there can be bats any playing cards. Thus test
playing
cards can not be imposed on other playing cards and by that can not beat other
playing cards,
but can move on squares of the game board also, as other playing cards.
Game is finished, when one of players will beat a test playing card of the opponent
having imposed on it any playing card.
Game can be carried out by two proportional groups of playing cards of structure of
the second pack. Initial game positions of two proportional groups of structure
of the second pack are shown on fig.2.
Depending on the chosen packs and
depending on conditions of this or that game, initial game positions of playing cards on
a game board can be different, and can be others, rather than offered in the present
manual.
Packs contained in a card game set are distributed on proportional game groups
differently, that allows to carry out various card games. If in figure of a
playing card with
the attributed zeroes then for card game take the second pack and if in figure of a
playing card without the attributed zeroes for card game take the first pack, however certain
packs choose only for some card games and if the choice is not basic it is possible
to use any pack.
the variant of game in which test playing cards can beat playing cards of the opponent
is
possible, that is can be imposed on playing cards of the opponent and exclude
playing cards of
the opponent from game that test playing cards can be imposed on any playing cards of the
opponent on any squares of the game board, including the test playing card of one player can be
imposed on a test playing card of other player.
In game can be two test playing cards for each player, that is in one proportional
group preliminary can be turned by backs upwards 1R and 1G, and in the second
proportional group 1B and 1Y.
1G and 1Y can be false test playing cards. Players do not know, which of two test
playing cards
of the opponent what, but should beat only one of them to win.
Card game 4th.
Game is based on beaten playing cards and differs from the previous card game by that for
game take two packs, instead of two proportional groups of playing cards of structure of
one pack.
Each player plays an own pack, distinguishing playing cards of the pack from a pack of
the opponent by means of presence/absence of a dark framework on a face sheet of
playing cards and by means of presence/absence of dark circles on the back cards, and
also by means of focusing arrows directed before the beginning of game on the
opponent.
From each pack take playing cards with values from 1 up to 4 (from 10 up to 40 in
the second pack) and settle down on the game board in initial game positions how it is
shown on fig.4.
Packs thus are reduced and in everyone remained 16 playing cards. Thus players have
equivalent sets of playing cards, that is playing cards in the reduced pack of one player are
identical to playing cards in the reduced pack of the second player that values
1-10, 2-20, 3-30, 4-40 are considered equal and the zero attributed to
values of playing cards of one pack is not taken into account at definition of a
seniority of playing cards.
(In each reduced pack of a playing card of four values, instead of eight values
are used, and the ratio of playing cards capable to beat each other differs from a
similar ratio of playing cards in proportional groups of structure of one pack, why
card game
has other character.)
Before the beginning of game by backs upwards are overturned 1R and 10B which
are considered as test playing cards, and the task of game consists that wins the one
who will beat a test playing card of the opponent. Test playing cards can be bats any
playing cards on
any squares of the game board and can not beat other playing cards, but can move on squares of
the game board also, as other playing cards.
For one course of a playing card move on one square over verticals or horizontals or
diagonals, and beat each other, as well as in similar card games based on beaten
playing cards.
If game is carried out by two reduced packs with values of playing cards from 1 up
to 4 rule allowing playing cards of identical values beat each other can to be
cancelled, but at a cancellation of this rule it is necessary to allow for test
playing cards to beat playing cards of the opponent, otherwise card games as such it is impossible.
That is if playing cards of identical values each other do not beat, it is necessary
to allow to test playing cards to beat any playing cards of the opponent on any squares of
the game
board.
In various card games based on beaten playing cards of a rule can vary, that is a key rule of
beaten playing cards certain by a seniority of values and a trump invariable, and a
rule allowing to playing cards of identical values to beat each other it is possible
to apply or cancel depending on what ratio of playing cards are chosen for realization
of this or that card game.
More often the game task is solved, when playing cards of identical values can beat
each other at game by two proportional groups of structure of one pack, and can
not beat each other at game by two reduced packs.
Except for that it is possible to apply methods of beaten playing cards described in the
initial version, that is it can be authorized to beat not any playing cards of identical
values, but only playing cards of identical values and colours, that is only
identical playing cards.
Rules of beaten playing cards of the initial and basic version differ, as the basic
version allows to use either equivalent packs, or proportional groups of
structure of packs that gives much more opportunities of definition of rules.
Namely, if card game is carried out by proportional groups it is possible to allow to
beat any playing cards of identical values and if card game is carried out by equivalent
packs it is possible to allow to beat only identical playing cards. We admit, 3R can
beat only 30R and can not beat other three, or can beat 30R, 30Y, 30G, 30B, that
is any other three.
Or beat playing cards of identical values can to be it is not authorized. Presence in
the basic version of a multi-coloured game board allows not allow to beat
playing cards
of identical values, but provides interaction of playing cards due to definition of a
trump concerning colour of squares.
Distance of moving of playing cards for one course can be any number of squares on a
vertical, horizontals or diagonals.
In general in any card game of a playing card it can be authorized to move on any number of
squares, but initial game positions from which playing cards can not beat the first
course a playing card of the opponent are necessary for this purpose. It is possible to
try to have playing cards in trump positions on squares with the appropriate colour, we
admit how it is shown on fig.5.
However in any case it is possible to have playing cards
in initial game positions in the casual order though the result of card game
beginning of casual positions depends on luck, and card game frequently becomes too
transient, but in some cases casual arrangements of playing cards are quite interesting.
Various card games based on beaten playing cards are possible, which consist that
playing cards
preliminary settle down on squares of a game board in initial game positions or
casual initial arrangements and then move on squares is similar to game
elements.
Except for that there can be card games based on beaten playing cards in which
playing cards on
squares of a game board do not move, but are played also as playing cards in ordinary gamblings are played.
Other kind of card games differs from card games based on beaten playing cards that a basic
principle is formation of playing card combinations.
Playing cards in these card games preliminary can settle down on a game board in initial game
positions and move on squared structure of a game board, that is in games of beaten
playing cards and in games of formation of playing card combinations methods are similar, but
basic principles different.
At least three playing cards of identical colour, identical values or consistently
increasing/decreasing values located in a line on a vertical, horizontals or
diagonals are considered as combinations. Depending on the territory of a game board
chosen for game, as much as possible combinations can include up to 8 playing cards, but
minimally each combination should contain three playing cards. Playing cards in combinations
should be beside, that is between playing cards there should not be free squares.
The sequence of values in combinations of playing cards of consistently
increasing/decreasing values, and in other words in sequences, does not pass
with 8 on 1 or with 1 on 8, that is orders of playing cards 7-8-1 or 8-1-2 are not
sequences. Including at use of playing cards with values from 1 up to 4, the
sequence of values in sequences interrupts on 1 and 4, that is playing cards with
values 4 and 1, as well as playing cards with values 8 and 1, are not joined.
Except for that orders 7-8-7, 2-1-2, 3-4-3 are inconsistent, that is values
of playing cards in sequences only should either be increased, or only decrease.
The zero attributed to values of playing cards of one of packs is not taken into
account, that is if card game is carried out by two packs, combinations can consist
of playing cards of both packs.
Colour of squares of a game board at formation of playing card combinations is not taken
into account.
(When interaction of playing cards occurs irrespectively colours of squares of a game
board, it is possible to use a colorless game board which is submitted in the initial
version of card game.)
In various card games at formation of playing card combinations it is better to adhere to
uniform definition about playing cards which should be considered as a combination. Any
deviation from the uniform order will complicate perception of card games.
Card game 18th.
Game is based on formation of playing card combinations.
Game is carried out by two reduced packs with values of playing cards from 1 up to 4
in everyone. Each player plays cards of the pack which preliminary settle down
on the game board in initial game positions how is shown on fig.12.
Before the beginning of game 1B and 10B are overturned by backs upwards and are test
playing cards.
For one course of a playing card move on one square over verticals or horizontals or
diagonals. During movings a playing card can make combinations and depending on the made
combinations to exclude from game of a playing card of the opponent that is if the
combination is made all playing cards of the opponent including in structure of the
generated combination are removed from the game board and are excluded from game, and
own playing cards including in structure of the generated combination remain on
the game board.
During game players at first should make a course and only after that have the
right to remove from the game board of a playing card of the opponent included in combinations
existing on the game board.
If combinations consist of playing cards of one player such combinations are not taken
into account that is if during game your playing cards have made a combination the
opponent have no the right to remove them from the game board.
Against each other playing cards are not imposed also combinations can be made only at
moving playing cards on free squares of the game board. Unique necessary imposing is imposing
any playing card atop of a test playing card of the opponent, that is card game is finished after one
of players will impose any playing card on a test playing card of the opponent. This player
wins.
Test playing cards have the right to move on squares of the game board also as other
playing cards, but
can not be part of any combinations and can not be imposed on other playing cards.
it is possible to resolve formation of a combination by imposing of playing cards
against each other. In this case the combination can be made or a course on a
free square, or a course on a playing card of the opponent, and from a game board are removed
not only those playing cards of the opponent which were part of a combination, but also
that playing card of the opponent on which the playing card was imposed.
(In various card games in which playing card combinations are formed, it can be authorized or
it is not authorized to impose playing cards against each other. It is possible to apply
various rules, but nevertheless the optimal at formation of playing card combinations is
the variant in which playing cards can move only on free squares of a game board and against
each other are not imposed.)
Game can be carried out by two proportional groups of playing cards of structure of
one pack. The variant differs from the main variant of game by that sixteen
playing cards of each proportional group include playing cards of 8 values, and sixteen
playing cards of each reduced pack include playing cards of 4 values. The quantity of
combinations which can be generated at card game with that or other ratio of
playing cards,
has a difference.
Card game 65. (game 65th)
Game is based on formation of playing card combinations.
Game is carried out by two full packs which are preliminary shuffled together
and are displayed casually, in closed, on 64 squares of the game board.
Game consists that players by turns open playing cards on the game board. Opened
playing cards are
overturned by a face sheet upwards and remain on those squares on which were
open. But if open playing cards have generated a combination are removed from
the game board
and define size of a prize.
As a result of the made combination on the game board there are free squares, and
further players can not leave opened playing cards on those squares on which they were
open, and can shift on any free squares but only in the event that as a result
of such rearrangement the combination will be generated.
If the open playing card does not form a combination should remain on that square on
which it was open and if the combination is generated all playing cards of this
combination take away from the game board.
To open on the game board it is possible any closed playing cards. To use for performance of a
course open playing cards it is impossible. Against each other playing cards during game are not
imposed.
Game is finished, when all playing cards on the game board will be open. Wins the one who took
away more playing cards from the game board.
Game can be intended for any number of players.
Game can be a patience (puzzle).
Playing cards before the beginning of a patience can be located on the game board in closed or
in open.
If playing cards settle down in closed rules of a patience are similar to the main
variant of game and if playing cards settle down in open the patience consists that
combinations existing after an initial arrangement of playing cards remove from
the game board
at once then the player chooses any open playing cards and shifts on any free squares,
but have the right to shift only then when the combination will be made, that is
in any case without formation of combinations the rearrangement is not
authorized.
Playing cards of the made combinations remove from the game board and in a result the patience
is considered solved if all playing cards were taken off from the game board. Good result can
be 1 or 2 playing cards the staying on the game board.
If on the game board there are some crossed combinations, it is possible to observe a
rule allowing to remove from the game board of a playing card included only one combination. We
admit, if on the game board of a combination of three units and three red cards are
crossed on a vertical and a horizontal, and a link at these two combinations is
1R it can be authorized to remove from the game board either three units or three red
cards, and removing three units you destroy a combination of three red cards.
Except for that it is possible to apply a rule of obligatory removal from the
game
board of existing combinations though such rule is not correct, as to solve a
patience the player should remove or not remove those or other combinations
from the game board, besides the player can not see a combination existing on
the game board.
During a patience it can be authorized to make combinations imposing playing cards
against each other.
( Card games based on formation of playing card combinations can have various conditions. The
listed variants do not take into account all variety.)
The following kind of card games has a principle which essence consists that
playing cards
during game are compared to other playing cards or squares of a game board if have
identical colours or values.
To premise to all card games based on comparison of identical colours and values
of playing cards and squares of a game board the general rules it is impossible, as
rules vary in various games, but nevertheless the general principle consists
that playing cards of identical colour and/or identical values can be imposed
against each other, and on squares of a game board having appropriate colours and/or
values also can be imposed.
Card game 48th.
Game is based on comparison of identical colours or values of playing cards and
squares of a game board.
Game is carried out by two reduced packs with values of playing cards from 1 up to 4
in everyone. Each player plays cards of the reduced pack.
Before the beginning of game of the playing cards settle down on the game board in initial game
positions shown on fig.26,
or preliminary playing cards can be shuffled and located on
1-2 and 8-7 horizontals in the casual order.
For one course of a playing card move on any number of squares over verticals or
horizontals or diagonals, but can move only on squares with the appropriate colour, that is the amplitude of movement of each
playing card is limited only to
squares of the same colour, as a playing card. Otherwise it is possible to tell, that
moving for one course on any number of squares on a vertical, horizontals or
diagonals of a playing card can stop only on squares with the appropriate colour.
Task of card game is imposing the playing cards on playing cards of the opponent. To distinguish a
basic principle of this card game from already known principle of beaten playing cards,
imposing of playing cards against each other can be paraphrased so, that playing cards being
imposed press against each other.
The rule of imposing (pressure) consists that one playing card can be imposed on other
playing card if colour or value of pressing playing card corresponds to colour or value
of a playing card on which press. We admit 1R can press on any other unit or on any
other playing card of red colour. We admit 1R can press on 1B as it is playing cards of
identical values, or 1R can press on 3R as it is playing cards of identical colour.
The seniority of values thus has no value, and the zero attributed to
values of playing cards of one of packs is not taken into account.
Except for that in this card game of a playing card can press on any playing cards on squares which colour corresponds to colour of pressing card. (it
is possible to speak, that on
squares with the appropriate colour of a playing card become trump and can press on any
playing cards.) So if, we admit, 2Y is on a red square 1R can press on 2Y on a red
square, but 2Y could appear on a red square if has earlier pressed on 2R or
appeared on a red square as a result of a casual preliminary arrangement.
If your playing cards are imposed on playing cards of the opponent playing cards of the opponent do not
remove from a game board, and on a game board are formed a pile of playing cards which can move on
a game board according to the top playing card of a pile, including can press on other
playing cards
and a pile.
Game is finished, when playing cards or a pile of playing cards of that and other player
available on the game board can not be imposed against each other and when the losed
player recognizes the defeat. Wins pressed on more playing cards of the opponent.
it can be authorized to press not only on playing cards of the opponent, but also on
own playing cards. Thus count up the sums of values of playing cards of a pile belonging to
players.
it is possible to play giving in, that is wins in this case who will not have
playing cards. Thus players are obliged to press on playing cards of the opponent if the
playing cards
can be imposed on playing cards of the opponent. If you have put the playing card so that your
opponent on it has pressed, it is necessary to specify it. If you have not
noticed, that the opponent should press on your playing card, in it your fault.
Card game 52nd.
Game is based on comparison of identical playing cards and squares of a game board.
The basic principle of this card game is similar to the previous card game, but the rule
of comparison of playing cards and squares differs that colours and values
simultaneously are taken into account, instead of colours or values
separately, that is playing cards and squares in this case should be identical each
other.
Game is carried out by two full packs. One pack settles down on the game board, and the
second pack is played.
Playing cards of one pack preliminary shuffle and have casually, in closed, on dark
squares of a game board, and playing cards of a played pack shuffle and have the common
closed pile outside of a game board from which players by turns open on one
playing card
and spread on a game board.
Each playing card can be laid out only on a square with the appropriate colour and
value on crossing of vertical lines with the appropriate colour and
horizontal lines with the appropriate value, that is each playing card can be laid
out only on an identical square. We admit 2R it is possible to put on crossing
of red vertical lines and horizontal lines with the numerical notation 2 (there
is a numerical notation appropriate to longitudinal position of a game board).
For each playing card on a game board (on game board ĞAğ) is present two identical squares. One of
them dark, and the second light which can be named, for example two-red dark and
two-red light squares, and thus the structure of a game board and structure of
playing cards of two packs are identical, as underlies a principle of comparison of
identical playing cards and squares. The zero attributed to values of playing cards of one
of packs is not taken into account.
Against each other playing cards are not imposed and can be laid out only on free
squares. As playing cards of one pack in the beginning were located on dark squares
playing cards of a played pack start to spread on light squares. In the subsequent if on
the game board there will be the free dark squares, played cards can be spread on free
dark squares.
Played cards spread on a game board in open. After each laid out played card
necessarily shift any one closed card appeared on squares next on a vertical or
a horizontal. Thus the playing card opens a face sheet upwards and is shifted, but can
be shifted only on an identical square, that is in any case of a playing card spread or
shift only on identical squares.
If near to the laid out played card on squares next on a vertical or horizontals
did not appear the closed cards to shift there is nothing, that is the closed
playing cards are subject to an obligatory rearrangement only.
If players can not lay out a played card or to shift the closed card on an
identical square such playing cards remain in hands and define losed but if on
the game board
there will be free identical squares on which it is possible to lay out playing cards
the staying in hands in turn a course players do not open played cards from the
common closed pile, and spread on a game board of a playing card the staying in hands. After
a playing card laid out from hands the obligatory rearrangement of one closed card if
near to the laid out card there is a closed card also should follow.
Game is finished, when played cards in the common closed pile will be finished,
then playing cards are counted up, which players could not lay out or shift on a
game board.
Who has more playing cards in hands, that has lost.
any number of players can take part in card game, and loss can be defined the sum
of values of playing cards, which players could not lay out or shift on a game board.
Thus if the player could not put, we admit, the two and unit his loss is less,
than at the player who could not put the eight. Except for that it is possible
to take into account a zero attributed to values of playing cards of one pack that
makes loss of players even more different.
Game can be a patience (puzzles) that playing cards before the beginning of a patience is
possible to have on a game board in open that could be chosen, what playing cards to shift.
In case of an open arrangement those playing cards which are on not identical squares
should be subject to a rearrangement, that is in any case of a playing card it is
necessary to spread only on identical squares and necessary to shift with not
identical squares on identical squares.
The patience is solved, if all playing cards are laid out on the game board and are on
identical squares.
On it the brief review of several card games can be finished.
In total the basic version describes 108, and basic and full versions 162
various card games.
In the initial version it is described 12 card games.